The Baron#
Summary#
The Baron is the elder statesman among the AI lords: a defensive economist who expands slowly, keeps order through harsh justice, and becomes dangerous if left to consolidate wealth and counties.
Identity#
| Field | Value |
|---|---|
culture_row |
2 |
| L2.ENG group 7 index | 2 → The Baron |
| Manual reference | Sierra manual p. 100 |
Biography (manual)#
The Baron is the elder statesman of the group. His years of experience have taught him that order arises from cold calculation rather than passion or empathy. The Baron believes he is the only soul who possesses the maturity and discipline to be King. He will take no pleasure in crushing his opponents — no, he'll do it simply because it is necessary to secure his ascension to the throne. His rule is solid and practical, but his detachment makes him unyielding and severe. He has a strong sense of dignity and deals swiftly with those who would challenge it. His realm is ruled by a hard and oppressive brand of justice. His people are obedient, but they live in fear.
Confidence: confirmed (manual).
Personality and strategy#
| Trait | Behavior |
|---|---|
| Aggression | Low–moderate — expands cautiously after securing economy |
| Economy | Strong — among the best AI treasuries on higher difficulties |
| Defense | High — solid castles once established |
| Diplomacy | Reliable ally if relations maintained; dignified but harsh |
| Armies | Balanced compositions once funded |
Strategy guides rank the Baron as the best overall AI on many maps: slow start, punishing mid-game.
Numeric parameters#
Confirmed — retail bin/LORDS2.EXE, culture_row 2 block.
| Parameter | Value |
|---|---|
pop_bonus_type |
2 |
attack_patience |
4 |
attack_gold_budget |
800 |
defender_spawn_count |
30 |
desperation_threshold |
120 |
gold_buy_threshold |
1500 |
gold_buy_amount |
80 |
troop_sword_threshold |
300 |
troop_pike_threshold |
300 |
troop_bow_threshold |
300 |
Score bonuses#
| Popularity | Values |
|---|---|
| Low | 40, 180, 300, 500 |
| High | 100, 500, 800, 1400 |
Baron receives the best low-popularity score row among equals (starts at 40 vs 0 for Knight/Countess).
Behavioral rules#
-
Attack cadence — Waits
attack_patience4 turns between offensive plans (slowest tied with Countess). Confirmed. -
Attack budget —
800gold threshold before staging full attack vs defender spawn fallback. Confirmed. -
Troop procurement — AI buys swords when stock below
troop_sword_threshold300 (and analogous pike/bow thresholds); spendsgold_buy_amount80 per partial buy when score exceedsgold_buy_threshold1500. Confirmed (lotr2_game_ai_apply_troop_build_orders@ 0x004b4628). -
Desperation — No special bonus branch (same as Knight). Confirmed.
-
Population growth —
pop_bonus_type2 (standard curve). Confirmed.
Presentation (Phaser)#
| Asset | Index / path |
|---|---|
| Portrait | PL8 frame 11 |
| Flag icon | PL8 frame 3 |
| Default name | L2.ENG group 7 [2] |
Evidence#
| Symbol | Address | Role |
|---|---|---|
lotr2_game_ai_apply_troop_build_orders |
0x004b4628 | Thresholds @ 0x4f3bb0–0x4f3bc4 |
lotr2_game_ai_army_attack_plan |
0x004b5c09 | Patience 4, budget 800 |
Open questions#
- Exact castle tier preference order (manual: practical, not always royal)
- Baron vs Countess mid-game diplomacy event weights