lotr2_net_msg |
0x104 max |
likely |
lotr2_net_msg.h |
App message frame inside DirectPlay Send/Receive; see lotr2_net_msg.md |
lotr2_net_join_request / lotr2_net_join_reply |
0x28 / 0x30 |
likely |
lotr2_net_msg_join.h |
App opcodes 1 and 2 join payloads; see lotr2_net_msg_join.md |
lotr2_net_msg_roster |
0x91 |
likely |
lotr2_net_msg_roster.h |
App opcode 3 roster sync; see lotr2_net_msg_roster.md |
lotr2_battle_figure |
0x1b0 |
likely |
lotr2_battle_figure.h |
Combat unit instance; see lotr2_battle_figure.md |
lotr2_battle_tile |
0x8 |
likely |
lotr2_battle_tile.h |
Siege map cell; see lotr2_battle_tile.md |
lotr2_maps_dat_record |
0x80c1 |
likely |
lotr2_maps_dat_record.h |
Campaign map file record; see lotr2_maps_dat_record.md |
lotr2_projectile |
0x4c |
likely |
lotr2_projectile.h |
Arrow, bolt, boulder, oil; see lotr2_projectile.md |
| Game state globals (partial) |
— |
likely |
— |
Turn-phase flags, map cell base; see lotr2_game_state.md |
lotr2_player_record (partial) |
0x160 |
likely |
— |
Campaign player slot; see lotr2_player_record.md |