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Networking specification#

Multiplayer sessions, DirectPlay 3 transport, and application messages.

Wire-format detail lives in ../../protocols/ — this domain indexes behavioral context (when messages are sent, what game state they affect).

Scope#

  • DirectPlay 3 session lifecycle (create, join, enumerate SP) — retail build only
  • Host vs client roles and lobby wizard
  • Application message framing (lotr2_net_msg)
  • Turn-phase and UI sync opcodes
  • System message handling (player join/destroy, host migration)

GoG multiplayer uses ASIGS, not DirectPlay; it is out of scope for this domain until documented. See ../../builds.md and ../../skirmish/multiplayer-pvp.md.

Evidence#

First spec targets#

  1. Session lifecycle — host open, client join, roster sync, transition to gameplay (cross-link gameplay MP lobby spec).
  2. App message catalog — maintain and extend ../../protocols/dplay-app-messages.md; add behavioral "when sent / handler effect" columns as gameplay spec matures (Phase 7).

Spec pages#

(Behavioral networking pages go here. Wire formats remain under docs/protocols/.)