The Bishop#
Summary#
The Bishop is a ruthless, castle-obsessed lord who fields large peasant and archer armies, builds royal fortifications, and uses diplomacy as a weapon. He is the worst long-term ally and among the most dangerous siege opponents.
Identity#
| Field | Value |
|---|---|
culture_row |
4 |
| L2.ENG group 7 index | 4 → The Bishop |
| Manual reference | Sierra manual p. 99 |
Biography (manual)#
Do not expect the Bishop to bow easily — he has God on his side. Cloistered in his clerical fortress, he and his Council of Elders plot endlessly to further the cause of the Church — not to mention their own wealth, power, and prestige. The Bishop wields enormous influence with his infinitely loyal following, but he tends to hide behind the altar as soon as trouble breaks. The Bishop will be bold, pompous, and mocking when he is on top, but cowardly and grovelling when he is cornered. Don't be fooled by his pious prattle. His Grace covets but one sacrament — the crown.
Confidence: confirmed (manual).
Personality and strategy#
| Trait | Behavior |
|---|---|
| Aggression | Moderate — expands steadily; slow to start armies |
| Economy | Mediocre — second-worst economist in some analyses |
| Defense | Highest — royal castles; long sieges |
| Diplomacy | Worst ally — predictable betrayal; insult/war often optimal |
| Armies | Peasants + archers in roughly equal numbers; peasants as fodder |
Guides recommend provoking the Bishop early so other AIs block his expansion.
Numeric parameters#
Confirmed — retail bin/LORDS2.EXE, culture_row 4 block.
| Parameter | Value |
|---|---|
pop_bonus_type |
1 |
attack_patience |
2 |
attack_gold_budget |
1000 |
defender_spawn_count |
50 |
desperation_threshold |
250 |
gold_buy_threshold |
4000 |
gold_buy_amount |
150 |
troop_sword_threshold |
1000 |
troop_pike_threshold |
1000 |
troop_bow_threshold |
1000 |
Highest thresholds across attack budget, troop stockpiles, and gold spending.
Score bonuses#
| Popularity | Values |
|---|---|
| Low | 100, 240, 400, 600 |
| High | 250, 600, 1100, 1800 |
Best score-income rows of all nobles at every map size.
Behavioral rules#
-
Attack cadence —
attack_patience2 (fastest re-attack timer). Confirmed. -
Attack budget —
1000— highest offensive gold gate. Confirmed. -
Defender spawn — Up to
50units in desperation spawn (defender_spawn_count). Confirmed. -
Desperation bonus — When
culture_row == 4, popularity < 2, year <0x4f9: add +100 to two stockpile fields @+0x55aeecand+0x55aef0. Confirmed (lotr2_game_ai_apply_desperation_bonuses). -
Diplomacy special case — When an ally breaks pact,
culture_row == 4skips setting the war-retaliation target flag (+0x55ae8b) that other nobles set. Confirmed (lotr2_game_ai_apply_diplomacy_attitude_delta). -
Population growth —
pop_bonus_type1 uses alternate happiness→growth curve (0x004f3b3cfirst dword == 1 branch). Confirmed. -
Troop AI — Will not buy more swords until stock < 1000 (same for pike/bow); requires score 4000 before gold purchases. Confirmed.
Presentation (Phaser)#
| Asset | Index / path |
|---|---|
| Portrait | PL8 frame 13 |
| Flag icon | PL8 frame 9 |
| Default name | L2.ENG group 7 [4] |
Use distinct growth curve table when pop_bonus_type === 1 in province sim.
Evidence#
| Symbol | Address | Role |
|---|---|---|
lotr2_game_ai_apply_desperation_bonuses |
0x004b5f53 | culture_row == 4 dual +100 |
lotr2_game_ai_apply_diplomacy_attitude_delta |
0x004b7e49 | Skips ae8b flag for Bishop |
| Province pop tick | ~0x004b0xxx | pop_bonus_type curve select |
Open questions#
- Royal castle upgrade timing vs resource stockpiles
- Exact peasant/archer spawn ratio in battle prep